![]() ![]() The goal has been to make it viable both for asset creation and final rendering, and to support a wide range of workflows. See the road-map in full on has been evolving constantly since its introduction in Blender 2.80. Real-time camera tracking for AR and VR headsets might come in Blender 3.x. ![]() They intend to replace Blender's OpenGL back-end by end of 2022. ![]() A Vulkan back-end is being developed along with an Apple Metal back-end. As part of their Viewport efforts, Blender 3.x will be working to "move Blender to entirely use the Vulkan open standard". A real-time compositing system for Eevee is also planned. The Eevee 3D rendering engine is being upgraded and also preparations for Vulkan-based GPU ray-tracing. ![]() The new Cycles X render code will continue to be improved upon with new features, performance, and better handling of complex scenes. Next year Blender's improved animation project should come back to fruition. Blender's procedural texturing system is in "urgent need" of upgrades. A proposal for hybrid sculpting/painting workflow is currently under review. Ongoing improvements to the core architecture and code will continue, particularly for better modularity and performance. The overall workflow should be similar to Blender 2.8 with no breaking of existing workflows unless there ends up being good reason to do so. Some of the Blender 3.x road-map items include: Blender 3.x will see a lot of work on using the Vulkan API along with other exciting areas. The Blender 3.x road-map was published this morning to provide a fresh look at the changes ahead for this leading open-source 3D modeling software. With Blender 3.0 releasing soon, the Blender project has published a Blender 3.x road-map outlining some of their plans for future releases. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |